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LevelDB的源码阅读(四) Compaction操作

时间:2021-07-01 10:21:17 帮助过:20人阅读

Leveldb的数据文件是按层存放的,默认配置的最高层级是7,即level0,level1,…,level7.内存中的immutable总是写入level0,除level0之外的各个层leveli的所有数据文件的key范围都是互相不相交的.当满足一定条件时,leveli的数据文件会和leveli+1的数据文件进行merge,产生新的leveli+1层级的文件,这个磁盘文件的merge过程和immutable的dump过程叫做Compaction,在leveldb中是由一个单独的后台线程来完成的.

进行Compaction操作的条件如下:

1.产生了新的immutable table需要写入数据文件

2.某个level的数据规模过大

3.某个文件被无效查询的次数过多(在文件i中查询key,没有找到key,这次查询称为文件i的无效查询)

4.手动compaction

满足以上条件会启动Compaction过程,接下来分析详细的Compaction过程.

 Leveldb进行Compaction的入口函数是db文件夹下db_impl.cc文件中的DBImpl::MaybeScheduleCompaction,该函数在每次leveldb进行读写操作时都有可能被调用.源码内容如下:

void DBImpl::MaybeScheduleCompaction() {
  mutex_.AssertHeld();
  if (bg_compaction_scheduled_) {
    // Already scheduled
  } else if (shutting_down_.Acquire_Load()) {
    // DB is being deleted; no more background compactions
  } else if (!bg_error_.ok()) {
    // Already got an error; no more changes
  } else if (imm_ == NULL &&
             manual_compaction_ == NULL &&
             !versions_->NeedsCompaction()) {
    // No work to be done
  } else {
    bg_compaction_scheduled_ = true;
    env_->Schedule(&DBImpl::BGWork, this);  //新建后台任务并进行调度
  }
}

首先调用db文件夹下version_set.h中的NeedsCompaction()判断是否需要启动Compact任务.源码内容如下:

// Returns true iff some level needs a compaction.
  bool NeedsCompaction() const {
    Version* v = current_;
    return (v->compaction_score_ >= 1) || (v->file_to_compact_ != NULL);
  }

version_set.cc中compaction_score_ 的计算如下:

void VersionSet::Finalize(Version* v) {
  // Precomputed best level for next compaction
  int best_level = -1;
  double best_score = -1;

  for (int level = 0; level < config::kNumLevels-1; level++) {
    double score;
    if (level == 0) {
      // We treat level-0 specially by bounding the number of files
      // instead of number of bytes for two reasons:
      //
      // (1) With larger write-buffer sizes, it is nice not to do too
      // many level-0 compactions.
      //
      // (2) The files in level-0 are merged on every read and
      // therefore we wish to avoid too many files when the individual
      // file size is small (perhaps because of a small write-buffer
      // setting, or very high compression ratios, or lots of
      // overwrites/deletions).
      score = v->files_[level].size() /
          static_cast<double>(config::kL0_CompactionTrigger);
    } else {
      // Compute the ratio of current size to size limit.
      const uint64_t level_bytes = TotalFileSize(v->files_[level]);
      score = static_cast<double>(level_bytes) / MaxBytesForLevel(level);
    }

    if (score > best_score) {
      best_level = level;
      best_score = score;
    }
  }

  v->compaction_level_ = best_level;
  v->compaction_score_ = best_score;
}

注意,这里同时预计算了进行compaction的最佳level.

确认需要启动compaction之后,调用util文件夹下env_posix.cc文件中的PosixEnv::Schedule函数启动Compact过程.

void PosixEnv::Schedule(void (*function)(void*), void* arg) {
  PthreadCall("lock", pthread_mutex_lock(&mu_));

  // Start background thread if necessary
  if (!started_bgthread_) {
    started_bgthread_ = true;
    PthreadCall(
        "create thread",
        pthread_create(&bgthread_, NULL,  &PosixEnv::BGThreadWrapper, this));
  }

  // If the queue is currently empty, the background thread may currently be
  // waiting.
  if (queue_.empty()) {
    PthreadCall("signal", pthread_cond_signal(&bgsignal_));
  }

  // Add to priority queue
  queue_.push_back(BGItem());
  queue_.back().function = function;
  queue_.back().arg = arg;

  PthreadCall("unlock", pthread_mutex_unlock(&mu_));
}

 如果没有后台线程,则创建后台线程,否则新建一个后台执行任务BGItem压入后台线程任务队列,然后调用PosixEnv::BGThreadWrapper唤醒后台线程: 

static void* BGThreadWrapper(void* arg) {
    reinterpret_cast<PosixEnv*>(arg)->BGThread();
    return NULL;
  }

 BGThreadWrapper调用PosixEnv::BGThread,不断地从后台任务队列中拿到任务,然后执行任务

void PosixEnv::BGThread() {
  while (true) {
    // Wait until there is an item that is ready to run
    PthreadCall("lock", pthread_mutex_lock(&mu_));
    while (queue_.empty()) {
      PthreadCall("wait", pthread_cond_wait(&bgsignal_, &mu_));
    }

    void (*function)(void*) = queue_.front().function;
    void* arg = queue_.front().arg;
    queue_.pop_front();

    PthreadCall("unlock", pthread_mutex_unlock(&mu_));
    (*function)(arg);
  }
}

回到DBImpl::MaybeScheduleCompaction,方便理解起见这里再重复一遍源码

void DBImpl::MaybeScheduleCompaction() {
  mutex_.AssertHeld();
  if (bg_compaction_scheduled_) {
    // Already scheduled
  } else if (shutting_down_.Acquire_Load()) {
    // DB is being deleted; no more background compactions
  } else if (!bg_error_.ok()) {
    // Already got an error; no more changes
  } else if (imm_ == NULL &&
             manual_compaction_ == NULL &&
             !versions_->NeedsCompaction()) {
    // No work to be done
  } else {
    bg_compaction_scheduled_ = true;
    env_->Schedule(&DBImpl::BGWork, this);  //新建后台任务并进行调度
  }
}

之前分析了env_->Schedule进行的调度过程,现在来分析实际进行后台任务的DBImpl::BGWork.DBImpl::BGWork在db文件夹下db_impl.cc文件中.

void DBImpl::BGWork(void* db) {
  reinterpret_cast<DBImpl*>(db)->BackgroundCall();
}

DBImpl::BGWork调用DBImpl::BackgroundCall(),合并完成后可能导致有的level的文件数过多,因此会再次调用MaybeScheduleCompaction()判断是否需要继续进行合并.

void DBImpl::BackgroundCall() {
  MutexLock l(&mutex_);
  assert(bg_compaction_scheduled_);
  if (shutting_down_.Acquire_Load()) {
    // No more background work when shutting down.
  } else if (!bg_error_.ok()) {
    // No more background work after a background error.
  } else {
    BackgroundCompaction();
  }

  bg_compaction_scheduled_ = false;

  // Previous compaction may have produced too many files in a level,
  // so reschedule another compaction if needed.
  MaybeScheduleCompaction();
  bg_cv_.SignalAll();
}

DBImpl::BackgroundCall()调用 BackgroundCompaction(),在BackgroundCompaction()中分别完成三种不同的Compaction:对Memtable进行合并、 trivial Compaction(直接将文件移动到下一层)以及一般的合并,调用DoCompactionWork()实现.

void DBImpl::BackgroundCompaction() {
  mutex_.AssertHeld();

  if (imm_ != NULL) {
    CompactMemTable();//1、对Memtable进行合并  
    return;
  }

  Compaction* c;
  bool is_manual = (manual_compaction_ != NULL);//manual_compaction默认为NULL,则is_manual默认为false  
  InternalKey manual_end;
  if (is_manual) { //取得手动compaction对象
    ManualCompaction* m = manual_compaction_;
    c = versions_->CompactRange(m->level, m->begin, m->end);
    m->done = (c == NULL);
    if (c != NULL) {
      manual_end = c->input(0, c->num_input_files(0) - 1)->largest;
    }
    Log(options_.info_log,
        "Manual compaction at level-%d from %s .. %s; will stop at %s\n",
        m->level,
        (m->begin ? m->begin->DebugString().c_str() : "(begin)"),
        (m->end ? m->end->DebugString().c_str() : "(end)"),
        (m->done ? "(end)" : manual_end.DebugString().c_str()));
  } else {   //取得自动compaction对象
    c = versions_->PickCompaction();
  }

  Status status;
  if (c == NULL) {
    // Nothing to do
  } else if (!is_manual && c->IsTrivialMove()) {//2、IsTrivialMove 返回 True,trivial Compaction,则直接将文件移入 level + 1 层即可
    // Move file to next level
    assert(c->num_input_files(0) == 1);
    FileMetaData* f = c->input(0, 0);
    c->edit()->DeleteFile(c->level(), f->number);
    c->edit()->AddFile(c->level() + 1, f->number, f->file_size,
                       f->smallest, f->largest);
    status = versions_->LogAndApply(c->edit(), &mutex_);
    if (!status.ok()) {
      RecordBackgroundError(status);
    }
    VersionSet::LevelSummaryStorage tmp;
    Log(options_.info_log, "Moved #%lld to level-%d %lld bytes %s: %s\n",
        static_cast<unsigned long long>(f->number),
        c->level() + 1,
        static_cast<unsigned long long>(f->file_size),
        status.ToString().c_str(),
        versions_->LevelSummary(&tmp));
  } else { //3、一般的合并  
    CompactionState* compact = new CompactionState(c);
    status = DoCompactionWork(compact); //进行compaction
    if (!status.ok()) {
      RecordBackgroundError(status);
    }
    CleanupCompaction(compact);
    c->ReleaseInputs();      // input的文件引用计数减少1
    DeleteObsoleteFiles();   //删除无用文件
  }
  delete c;

  if (status.ok()) {
    // Done
  } else if (shutting_down_.Acquire_Load()) {
    // Ignore compaction errors found during shutting down
  } else {
    Log(options_.info_log,
        "Compaction error: %s", status.ToString().c_str());
  }

  if (is_manual) {
    ManualCompaction* m = manual_compaction_;   //标记手动compaction任务完成
    if (!status.ok()) {
      m->done = true;
    }
    if (!m->done) {
      // We only compacted part of the requested range.  Update *m
      // to the range that is left to be compacted.
      m->tmp_storage = manual_end;
      m->begin = &m->tmp_storage;
    }
    manual_compaction_ = NULL;
  }
}

 首行mutex_.AssertHeld(),Mutex的AssertHeld函数实现默认为空,在很多函数的实现内有调用,其作用如下: 

As you have observed it does nothing in the default implementation. The function seems to be a placeholder for checking whether a particular thread holds a mutex and optionally abort if it doesn’t. This would be equivalent to the normal asserts we use for variables but applied on mutexes.
I think the reason it is not implemented yet is we don’t have an equivalent light weight function to assert whether a thread holds a lock in pthread_mutex_t used in the default implementation. Some platforms which has that capability could fill this implementation as part of porting process. Searching online I did find some implementation for this function in the windows port of leveldb. I can see one way to implement it using a wrapper class over pthread_mutex_t and setting some sort of a thread id variable to indicate which thread(s) currently holds the mutex, but it will have to be carefully implemented given the race conditions that can arise.

Memtable的合并

Compaction首先检查imm_,及时将已写满的memtable写入磁盘sstable文件,对Memtable的合并,调用DBImpl::CompactMemTable()完成:

void DBImpl::CompactMemTable() {
  mutex_.AssertHeld();
  assert(imm_ != NULL);//imm_不能为空
  VersionEdit edit;
  Version* base = versions_->current();
  base->Ref();
  Status s = WriteLevel0Table(imm_, &edit, base);//将Memtable转化为.sst文件,写入level0 sst table,并写入到edit中
  base->Unref();  
  if (s.ok()) {
    edit.SetPrevLogNumber(0);
    edit.SetLogNumber(logfile_number_);  // Earlier logs no longer needed
    s = versions_->LogAndApply(&edit, &mutex_);//应用edit中记录的变化,来生成新的版本 
  }

  if (s.ok()) {
      // Commit to the new state
    imm_->Unref();
    imm_ = NULL;
    has_imm_.Release_Store(NULL);
    DeleteObsoleteFiles();  
  } else {
    RecordBackgroundError(s);
  }
}

其中CompactMemTable()主要调用了两个函数:WriteLevel0Table()和versions_->LogAndApply()

CompactMemTable()首先调用WriteLevel0Table(),源码内容如下:

Status DBImpl::WriteLevel0Table(MemTable* mem, VersionEdit* edit,
                                Version* base) {
  mutex_.AssertHeld();
  FileMetaData meta;
  meta.number = versions_->NewFileNumber();//获取新生成的.sst文件的编号
  pending_outputs_.insert(meta.number);
  Iterator* iter = mem->NewIterator();//用于遍历Memtable中的数据

  Status s;
  {
    mutex_.Unlock();
    s = BuildTable(dbname_, env_, options_, table_cache_, iter, &meta);//创建.sst文件,并将其相关信息记录在meta中
    mutex_.Lock();
  }

  delete iter;  //iter用完之后一定要删除
  pending_outputs_.erase(meta.number);

  int level = 0;
  if (s.ok() && meta.file_size > 0) {
    const Slice min_user_key = meta.smallest.user_key();
    const Slice max_user_key = meta.largest.user_key();
    if (base != NULL) {
      level = base->PickLevelForMemTableOutput(min_user_key, max_user_key);//为合并的输出文件选择合适的level
    }
    edit->AddFile(level, meta.number, meta.file_size,meta.smallest, meta.largest);//将生成的.sst文件加入到该level
  }
  return s;
}

WriteLevel0Table()首先调用BuildTable()将Immutable Memtable中所有的数据写入到一个.sst文件中,并将.sst文件的信息(文件编号,Key值范围,文件大小)记录到变量meta中.由于Memtable是基于Skiplist的,是一个有序表,因此在写入.sst文件时,Key值也是从小到大来排列的.可以发现,将Memtable中的数据转换为SSTable时,是将所有记录都写入SSTable的,要删除的记录也一样.删除操作会在更高level的Compaction中完成.因此level 0中可能会存在Key值相同的记录.2. 然后调用PickLevelForMemTableOutput()为Memtable合并的输出文件选择合适的level,并调用edit->AddFile()将生成的.sst文件加入到该level中.

然后CompactMemTable()调用db文件夹下version_set.cc文件中的versions_->LogAndApply()基于当前版本和更改edit来得到一个新版本.

Trivial Compaction

由之前的分析可知,is_manual默认为false,会调用PickCompaction()来选出要进行合并的level和相应的输入文件.当c->IsTrivialMove()满足时,则直接将文件移动到下一level.

  c = versions_->PickCompaction();

  Status status;
  if (c == NULL) {
    // Nothing to do
  } else if (!is_manual && c->IsTrivialMove()) {
    // Move file to next level
    assert(c->num_input_files(0) == 1);
    FileMetaData* f = c->input(0, 0);
    c->edit()->DeleteFile(c->level(), f->number);  //将文件从该层删除
    c->edit()->AddFile(c->level() + 1, f->number, f->file_size,   //将该文件加入到下一level
                       f->smallest, f->largest);
    status = versions_->LogAndApply(c->edit(), &mutex_);  //应用更改,创建新的Version
  } 

首先调用db文件夹下version_set.cc文件中的VersionSet::PickCompaction()为接下来的Compaction操作准备输入数据,由之前对Compaction的数据结构分析可知,Compaction操作有两种触发方式:某一level的文件数太多和某一文件的查找次数超过允许值,在进行合并时,将优先考虑文件数过多的情况. 

Compaction* VersionSet::PickCompaction() {
  Compaction* c;
  int level;

  const bool size_compaction = (current_->compaction_score_ >= 1);//文件数过多
  const bool seek_compaction = (current_->file_to_compact_ != NULL);//某一文件的查找次数太多
  if (size_compaction) {//文件数太多优先考虑
    level = current_->compaction_level_;  //要进行Compaction的level
    c = new Compaction(level);
    //每一层有一个compact_pointer,用于记录compaction key,这样可以进行循环compaction
    for (size_t i = 0; i < current_->files_[level].size(); i++) { //从待合并的level中选择合适的文件完成合并操作
      FileMetaData* f = current_->files_[level][i];  //level层中的第i个文件
      if (compact_pointer_[level].empty() || //compact_pointer_中记录的是下次合并的起始Key值,为空时都可以进行合并
          icmp_.Compare(f->largest.Encode(), compact_pointer_[level]) > 0) { //或者f的最大Key值大于起始值
        c->inputs_[0].push_back(f);//则该文件可以参与合并,将其加入到level输入文件中
        break;
      }
    }
    if (c->inputs_[0].empty()) { //若level输入为空,则将level的第一个文件加入到输入中
      c->inputs_[0].push_back(current_->files_[level][0]);
    }
  } else if (seek_compaction) {//然后考虑查找次数过多的情况
    level = current_->file_to_compact_level_;
    c = new Compaction(level);
    c->inputs_[0].push_back(current_->file_to_compact_);//将待合并的文件作为level层的输入
  } else {
    return NULL;
  }

  c->input_version_ = current_;
  c->input_version_->Ref();

  //level 0中的Key值是可以重复的,因此Key值范围可能相互覆盖,把所有重叠都找出来,一起做compaction
  if (level == 0) {
    InternalKey smallest, largest;
    GetRange(c->inputs_[0], &smallest, &largest);//待合并的level层的文件的Key值范围
    current_->GetOverlappingInputs(0, &smallest, &largest, &c->inputs_[0]);
    assert(!c->inputs_[0].empty());
  }
  SetupOtherInputs(c);//获取待合并的level+1层的输入
  return c;
}

 

然后判断是否为trivial Compaction,当为trivial Compaction时,只需要简单的将level层的文件移动到level +1 层即可

bool Compaction::IsTrivialMove() const {
  return (num_input_files(0) == 1 &&   //level层只有1个文件
          num_input_files(1) == 0 &&   //level+1层没有文件
          TotalFileSize(grandparents_) <= kMaxGrandParentOverlapBytes);//level+2层文件总大小不超过最大覆盖范围,否则会导致后面的merge需要很大的开销
}

最终完成完成Compaction操作

c->edit()->DeleteFile(c->level(), f->number);
c->edit()->AddFile(c->level() + 1, f->number, f->file_size,f->smallest, f->largest);
status = versions_->LogAndApply(c->edit(), &mutex_);  

一般的合并

一般的合并调用DBImpl::DoCompactionWork()完成,compact是调用VersionSet::PickCompacttion()得到的,与之前的trivial Compaction相同.不同level之间,可能存在Key值相同的记录,但是记录的seq不同.由之前的分析可知,最新的数据存放在较低的level中,其对应的seq也一定比level+1中的记录的seq要大,因此当出现相同Key值的记录时,只需要记录第一条记录,后面的都可以丢弃.level 0中也可能存在Key值相同的数据,其后面的seq也不同.数据越新,其对应的seq越大,且记录在level 0中的记录是按照user_key递增,seq递减的方式存储的,则相同user_key对应的记录是聚集在一起的,且按照seq递减的方式存放的.在更高层的Compaction时,只需要处理第一条出现的user_key相同的记录即可,后面的相同user_key的记录都可以丢弃.因此合并后的level +1层的文件中不会存在Key值相同的记录.删除记录的操作也会在此时完成,删除数据的记录会被丢弃,而不会被写入到更高level的文件中.

 

Status DBImpl::DoCompactionWork(CompactionState* compact) {
  if (snapshots_.empty()) {
    compact->smallest_snapshot = versions_->LastSequence();
  } else {
    compact->smallest_snapshot = snapshots_.oldest()->number_;
  }
  mutex_.Unlock();
  //生成iterator:遍历要compaction的数据
  Iterator* input = versions_->MakeInputIterator(compact->compaction);//用于遍历待合并的每一个文件
  input->SeekToFirst();
  Status status;
  ParsedInternalKey ikey;
  std::string current_user_key;
  bool has_current_user_key = false;
  SequenceNumber last_sequence_for_key = kMaxSequenceNumber;
  for (; input->Valid() && !shutting_down_.Acquire_Load(); ) {
    if (has_imm_.NoBarrier_Load() != NULL) {  //immutable memtable的优先级最高
      mutex_.Lock();
      if (imm_ != NULL) {   //当imm_非空时,合并Memtable
        CompactMemTable();
        bg_cv_.SignalAll();  // Wakeup MakeRoomForWrite() if necessary
      }
      mutex_.Unlock();
    }

    Slice key = input->key();
    if (compact->compaction->ShouldStopBefore(key) &&   //是否需要停止Compaction,中途输出compaction的结果,避免compaction结果和level N+2 files有过多的重叠
        compact->builder != NULL) {
      status = FinishCompactionOutputFile(compact, input);
    }

    bool drop = false;
    if (!ParseInternalKey(key, &ikey)) {
      current_user_key.clear();
      has_current_user_key = false;
      last_sequence_for_key = kMaxSequenceNumber;
    } else {
      if (!has_current_user_key ||    //获取当前的user_key和sequence
          user_comparator()->Compare(ikey.user_key,
          Slice(current_user_key)) != 0) { //可能存在Key值相同但seq不同的记录
        // 此时是这个Key第一次出现
        current_user_key.assign(ikey.user_key.data(), ikey.user_key.size());
        has_current_user_key = true;
        last_sequence_for_key = kMaxSequenceNumber;//则将其seq设为最大值,表示第一次出现
      }

      if (last_sequence_for_key <= compact->smallest_snapshot) {//表示key已经出现过,否则seq应为KMaxSequenceNumber
        drop = true;    // (A)   //之前已经存在Key值相同的记录,丢弃
      } else if (ikey.type == kTypeDeletion &&   //要删除该记录
              ikey.sequence <= compact->smallest_snapshot &&  //记录的序号比数据库之前的最小序号还小
              compact->compaction->IsBaseLevelForKey(ikey.user_key)) { //高的level中没有数据
        drop = true;   //此时要丢弃该记录
      }
      last_sequence_for_key = ikey.sequence;//上次出现的记录对应的sequence,用于判断后面出现相同Key值的情况
    }

    if (!drop) {   //如果不需要丢弃该记录
      if (compact->builder == NULL) {
        status = OpenCompactionOutputFile(compact);//若需要,则创建一个.sst文件,用于存放合并后的数据
      }
      if (compact->builder->NumEntries() == 0) {
        compact->current_output()->smallest.DecodeFrom(key);
      }
      compact->current_output()->largest.DecodeFrom(key);
      compact->builder->Add(key, input->value());//将记录写入.sst文件

      if (compact->builder->FileSize() >=
          compact->compaction->MaxOutputFileSize()) {   //当.sst文件超过最大值时
        status = FinishCompactionOutputFile(compact, input);//完成Compaction输出文件
      }
    }
    input->Next();  //处理下一个文件
  }

  if (status.ok() && compact->builder != NULL) {
    status = FinishCompactionOutputFile(compact, input);
  }
  if (status.ok()) {
    status = input->status();
  }
  delete input;
  input = NULL;
  
 //更新compaction的一些统计数据
  CompactionStats stats;
  stats.micros = env_->NowMicros() - start_micros - imm_micros;
  for (int which = 0; which < 2; which++) {
    for (int i = 0; i < compact->compaction->num_input_files(which); i++) {
      stats.bytes_read += compact->compaction->input(which, i)->file_size;
    }
  }
  for (size_t i = 0; i < compact->outputs.size(); i++) {
    stats.bytes_written += compact->outputs[i].file_size;
  }

  mutex_.Lock();
  stats_[compact->compaction->level() + 1].Add(stats);

  if (status.ok()) {
    status = InstallCompactionResults(compact);//完成合并
  }
  if (!status.ok()) {
    RecordBackgroundError(status);
  }
  VersionSet::LevelSummaryStorage tmp;
  Log(options_.info_log,
      "compacted to: %s", versions_->LevelSummary(&tmp));
  return status;

}

 

首先将可以留下的记录写入到.sst文件中,并将相关信息保存在变量compact中,然后调用InstallCompactionResults()将所做的改动加入到VersionEdit中,再调用LogAndApply()来得到新的版本.

LogAndApply()

在上面三种不同的Compaction操作中,最终当对当前版本的更改VersionEdit全部完成后,都会调用VersionSet::LogAndApply()来应用更改,创建新版本.edit中保存了level和level+1层要删除和增加的文件.

Status VersionSet::LogAndApply(VersionEdit* edit, port::Mutex* mu) {

  Version* v = new Version(this);  //创建一个新Version
  {
    Builder builder(this, current_);//基于当前Version创建一个builder变量
    builder.Apply(edit);//将edit中记录的要增加、删除的文件加入到builder类中
    builder.SaveTo(v);//然后将edit中的记录保存到新创建的Version中,这样就得到了一个新的版本
  }
  Finalize(v);//根据各层文件数来判断是否还需要进行Compaction

  std::string new_manifest_file;
  Status s;
  if (descriptor_log_ == NULL) {   //只会在第一次调用时进入
    assert(descriptor_file_ == NULL);
    new_manifest_file = DescriptorFileName(dbname_, manifest_file_number_);//创建一个新的Manifest文件
    edit->SetNextFile(next_file_number_);
    s = env_->NewWritableFile(new_manifest_file, &descriptor_file_);
    if (s.ok()) {
      descriptor_log_ = new log::Writer(descriptor_file_);
      s = WriteSnapshot(descriptor_log_);//快照,系统开始时完整记录数据库的所有信息
    }
  }
  {
    mu->Unlock();
    if (s.ok()) {
      std::string record;
      edit->EncodeTo(&record);
      s = descriptor_log_->AddRecord(record);//将数据库的变化记录到Manifest文件中
      if (s.ok()) {
        s = descriptor_file_->Sync();
      }
    }
    if (s.ok() && !new_manifest_file.empty()) {
      s = SetCurrentFile(env_, dbname_, manifest_file_number_);
    }
    mu->Lock();
  }

  if (s.ok()) {
    AppendVersion(v);  //将新得到的Version插入到所有Version形成的双向链表的尾部
    log_number_ = edit->log_number_;
    prev_log_number_ = edit->prev_log_number_;
  }
  }
  return s;
}

为了重启之后能恢复数据库之前的状态,就需要将数据库的历史变化信息记录下来,这些信息都是记录在Manifest文件中的.为了节省空间和时间,leveldb采用的是在系统开始完整的所有数据库的信息(WriteSnapShot()),以后则只记录数据库的变化,即VersionEdit中的信息(descriptor_log_->AddRecord()).恢复时,只需要根据Manifest中的信息就可以一步步的恢复到上次的状态.

VersionSet::LogAndApply首先创建一个新的Version,然后调用builder.Apply(edit)将edit中所有要删除、增加的文件编号记录下来,其源码如下:

  // Apply all of the edits in *edit to the current state.
  void Apply(VersionEdit* edit) {
    // 更新每一层下次合并的起始Key值
    for (size_t i = 0; i < edit->compact_pointers_.size(); i++) {
      const int level = edit->compact_pointers_[i].first;
      vset_->compact_pointer_[level] =
          edit->compact_pointers_[i].second.Encode().ToString();
    }
    //将所有要删除的文件加入到levels_[level].deleted_files变量中
    const VersionEdit::DeletedFileSet& del = edit->deleted_files_;
    for (VersionEdit::DeletedFileSet::const_iterator iter = del.begin();
         iter != del.end();++iter) {
      const int level = iter->first;
      const uint64_t number = iter->second;
      levels_[level].deleted_files.insert(number);
    }
    // 将所有新增加的文件加入到levels_[level].added_files中
    for (size_t i = 0; i < edit->new_files_.size(); i++) {
      const int level = edit->new_files_[i].first;
      FileMetaData* f = new FileMetaData(edit->new_files_[i].second);
      f->refs = 1;
      f->allowed_seeks = (f->file_size / 16384);
      if (f->allowed_seeks < 100) f->allowed_seeks = 100;
      levels_[level].deleted_files.erase(f->number);
      levels_[level].added_files->insert(f);
    }
  }

然后VersionSet::LogAndApply再调用builder.SaveTo(v)将更改保存到新的Version中,其源码如下:

  void SaveTo(Version* v) {
    BySmallestKey cmp;
    cmp.internal_comparator = &vset_->icmp_;
    for (int level = 0; level < config::kNumLevels; level++) {
      const std::vector<FileMetaData*>& base_files = base_->files_[level];//当前Version中原有的各个level的.sst文件
      std::vector<FileMetaData*>::const_iterator base_iter = base_files.begin();
      std::vector<FileMetaData*>::const_iterator base_end = base_files.end();
      const FileSet* added = levels_[level].added_files;//对应level新增加的文件
      v->files_[level].reserve(base_files.size() + added->size());
      for (FileSet::const_iterator added_iter = added->begin();
           added_iter != added->end();++added_iter) {
        // 将原有文件中编号比added小的加入到新的Version
        for (std::vector<FileMetaData*>::const_iterator bpos
                 = std::upper_bound(base_iter, base_end, *added_iter, cmp);
             base_iter != bpos;++base_iter) {
          MaybeAddFile(v, level, *base_iter);
        }
        MaybeAddFile(v, level, *added_iter);//再将新增的文件依次加入到新的Version
      }
      for (; base_iter != base_end; ++base_iter) {
        MaybeAddFile(v, level, *base_iter);//再将原有文件中剩余的部分加入到新的Version
      }
    }
  }

bpos = std::upper_bound(base_iter,base_end,*added_iter,cmp); // 返回base_iter到base_end之间,第一个大于*added_iter的iter.假设原有文件的编号为1、3、4、6、8,新增文件的编号为2、5、7,则第一次循环时,bpos为3对应的迭代器,因此base_iter只遍历一个元素,即将编号1加入到新的Version中.总体对新增文件来说,就是首先加入base中编号比它小的,然后再将其加入,然后再继续比那里下一个新增文件,因此最终得到的文件编号顺序是 1、2、3、4、5、6、7、8,即每一层的.sst文件都是按照编号从小到大排列的.这样就得到了新的Version的每一层的所有文件.

 

参考文献:

1.http://blog.csdn.net/u012658346/article/details/45787233

2.http://blog.csdn.net/u012658346/article/details/45788939

3.http://blog.csdn.net/joeyon1985/article/details/47154249

4.http://www.blogjava.net/sandy/archive/2012/03/15/leveldb6.html

5.http://www.pandademo.com/2016/04/compaction-of-sstable-leveldb-part-1-source-dissect-9/

LevelDB的源码阅读(四) Compaction操作

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