时间:2021-07-01 10:21:17 帮助过:71人阅读
- import pygame, sys
- from pygame.locals import *
- #set up pygame
- pygame.init()
- windowSurface = pygame.display.set_mode((500, 400), 0, 32)
- pygame.display.set_caption("hello, world")
- BLACK = (0, 0, 0)
- WHITE = (255, 255, 255)
- RED = (255, 0, 0)
- GREEN = (0, 255, 0)
- BLUE = (0, 0, 255)
- basicFont = pygame.font.SysFont(None, 48)
- text = basicFont.render("Hello ,world", True, WHITE, BLUE)
- textRect = text.get_rect()
- textRect.centerx = windowSurface.get_rect().centerx
- textRect.centery = windowSurface.get_rect().centery
- windowSurface.fill(WHITE)
- pygame.draw.polygon(windowSurface, GREEN, ((146, 0),
- (291, 106), (236, 277), (56, 277), (0, 106)))
- pygame.draw.line(windowSurface, BLUE, (60, 60), (120,
- 60), 4)
- pygame.draw.line(windowSurface, BLUE, (120, 60), (60,
- 120))
- pygame.draw.line(windowSurface, BLUE, (60, 120), (120,
- 120), 4)
- pygame.draw.circle(windowSurface, BLUE, (300, 50), 20, 0)
- pygame.draw.ellipse(windowSurface, RED, (300, 250, 40,
- 80), 1)
- pygame.draw.rect(windowSurface, RED, (textRect.left - 20,
- textRect.top - 20, textRect.width + 40, textRect.height + 40))
- pixArray = pygame.PixelArray(windowSurface)
- pixArray[480][380] = BLACK
- del pixArray
- windowSurface.blit(text, textRect)
- pygame.display.update()
- while True:
- for event in pygame.event.get():
- if event.type == QUIT:
- pygame.quit()
- sys.exit()
运行后打出的图片如下:
希望本文所述对大家的Python程序设计有所帮助。