时间:2021-07-01 10:21:17 帮助过:93人阅读
在这篇教程中,我将给出一个demo演示:
当我们按下键盘的‘f'键的时候,演示的窗口会切换到全屏显示和默认显示两种显示模式
并且在后台我们可以看到相关的信息输出:
上面给出了一个简单的例子,当然在pygame的官方文档中有对显示策略的更权威的说明:
http://www.pygame.org/docs/ref/display.html#pygame.display.set_mode
''' pygame.FULLSCREEN create a fullscreen display pygame.DOUBLEBUF recommended for HWSURFACE or OPENGL pygame.HWSURFACE hardware accelerated, only in FULLSCREEN pygame.OPENGL create an opengl renderable display pygame.RESIZABLE display window should be sizeable pygame.NOFRAME display window will have no border or controls '''
代码部分:
#pygame fullscreen import os, pygame from pygame.locals import * from sys import exit ''' pygame.display.set_mode(): pygame.FULLSCREEN create a fullscreen display pygame.DOUBLEBUF recommended for HWSURFACE or OPENGL pygame.HWSURFACE hardware accelerated, only in FULLSCREEN pygame.OPENGL create an opengl renderable display pygame.RESIZABLE display window should be sizeable pygame.NOFRAME display window will have no border or controls ''' __author__ = {'name' : 'Hongten', 'mail' : 'hongtenzone@foxmail.com', 'Version' : '1.0'} BG_IMAGE = 'C://py//bg.png' SCREEN_DEFAULT_SIZE = (500, 500) pygame.init() #create the image path bg_path = os.path.join('data', BG_IMAGE) if not os.path.exists(bg_path): print('The BackGround Image does not exist!') screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32) bg = pygame.image.load(bg_path).convert() #full screen flag full_screen = False while 1: for event in pygame.event.get(): if event.type == QUIT: exit() if event.type == KEYDOWN: #when press the 'f',then change the screen display model if event.key == K_f: full_screen = not full_screen if full_screen: print('Open the Fullscreen model!') else: print('Open the Default model!') if full_screen: #full screen display model screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, FULLSCREEN, 32) else: #default model screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32) screen.blit(bg, (0, 0)) pygame.display.update()
完整实例代码代码点击此处本站下载。
希望本文所述对大家Python程序设计有所帮助。