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一、cocos2d

时间:2021-07-01 10:21:17 帮助过:38人阅读

今天写一个网络框架,在vs上面很欢快的运行车,心想,玛!cocos2d-x 3.0这么方便,估计不久的将来我就能回家种地了,因为不用程序员了,直接cocos2dstudio拖界面了= =!!。 写好windows上的,这不想作一下,编译到android平台给同事看看,cocos run -p android

今天写一个网络框架,在vs上面很欢快的运行车,心想,尼玛!cocos2d-x 3.0这么方便,估计不久的将来我就能回家种地了,因为不用程序员了,直接cocos2dstudio拖界面了= =!!。

写好windows上的,这不想作一下,编译到android平台给同事看看,cocos run -p android,突然httpClient::getInstance undefined,知道那种妹子已经铺好床等你,但是你裤绳打结的心情吗!!!而且网上也没什么好的解决方案,最后自己捉摸捉摸,是因为httpclient没有编译,于是有如下android.mk

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

FILE_LIST := hellocpp/main.cpp
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)
#编译network里面的httpClient.cpp和socketIo.cpp
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../../cocos/network/*.cpp)
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
#curl static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_curl_static
#socket static
LOCAL_WHOLE_STATIC_LIBRARIES += libwebsockets_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,2d)
$(call import-module,audio/android) 
$(call import-module,Box2D)
#添加network支持
$(call import-module,network)
$(call import-module,../extensions)
#添加curl库的支持
$(call import-module,curl/prebuilt/android)
#添加websocket支持
$(call import-module,websockets/prebuilt/android)


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