时间:2021-07-01 10:21:17 帮助过:49人阅读
新建一个html页面,在body tag之间加入
代码如下:
- <canvas id="myCanvas" >Gray Filter</canvas>
添加一段最简单的JavaScript 脚本
代码如下:
- <pre name="code" class="javascript">window.onload = function() {
- var canvas = document.getElementById("myCanvas");
- <span style="white-space:pre"> </span>// TODO: do something here
- }
从Canvas对象获取绘制对象上下文Context的代码如下:
代码如下:
- var context = canvas.getContext("2d");
在html页面中加入一幅图像的html代码如下
代码如下:
- <img id="imageSource" src="hanjiaren.jpg" alt="Canvas Source" />
从html img对象中获取image 对象的javascript代码如下:
代码如下:
- var image = document.getElementById("imageSource");
将得到的图像绘制在Canvas对象中的代码如下:
代码如下:
- context.drawImage(image, 0, 0);
从Canvas对象中获取图像像素数据的代码如下:
代码如下:
- var canvasData = context.getImageData(0, 0, canvas.width, canvas.height);
读取像素值与实现灰度计算的代码如下:
代码如下:
- for ( var x = 0; x < canvasData.width; x++) {
- for ( var y = 0; y < canvasData.height; y++) {
- // Index of the pixel in the array
- var idx = (x + y * canvasData.width) * 4;
- var r = canvasData.data[idx + 0];
- var g = canvasData.data[idx + 1];
- var b = canvasData.data[idx + 2];
- // calculate gray scale value
- var gray = .299 * r + .587 * g + .114 * b;
- // assign gray scale value
- canvasData.data[idx + 0] = gray; // Red channel
- canvasData.data[idx + 1] = gray; // Green channel
- canvasData.data[idx + 2] = gray; // Blue channel
- canvasData.data[idx + 3] = 255; // Alpha channel
- // add black border
- if(x < 8 || y < 8 || x > (canvasData.width - 8) || y > (canvasData.height - 8))
- {
- canvasData.data[idx + 0] = 0;
- canvasData.data[idx + 1] = 0;
- canvasData.data[idx + 2] = 0;
- }
- }
- }
其中计算灰度公式为 gray color = 0.299 × red color + 0.578 × green color + 0.114 * blue color
读取出来的像素值顺序为RGBA 分别代表red color, green color, blue color, alpha channel
处理完成的数据要重新载入到Canvas中。代码如下:
context.putImageData(canvasData, 0, 0);
程序最终的效果如下:
完全源代码如下:
代码如下:
- <html>
- <head>
- <script>
- window.onload = function() {
- var canvas = document.getElementById("myCanvas");
- var image = document.getElementById("imageSource");
- // re-size the canvas deminsion
- canvas.width = image.width;
- canvas.height = image.height;
- // get 2D render object
- var context = canvas.getContext("2d");
- context.drawImage(image, 0, 0);
- var canvasData = context.getImageData(0, 0, canvas.width, canvas.height);
- alert(canvasData.width.toString());
- alert(canvasData.height.toString());
- // gray filter
- for ( var x = 0; x < canvasData.width; x++) {
- for ( var y = 0; y < canvasData.height; y++) {
- // Index of the pixel in the array
- var idx = (x + y * canvasData.width) * 4;
- var r = canvasData.data[idx + 0];
- var g = canvasData.data[idx + 1];
- var b = canvasData.data[idx + 2];
- // calculate gray scale value
- var gray = .299 * r + .587 * g + .114 * b;
- // assign gray scale value
- canvasData.data[idx + 0] = gray; // Red channel
- canvasData.data[idx + 1] = gray; // Green channel
- canvasData.data[idx + 2] = gray; // Blue channel
- canvasData.data[idx + 3] = 255; // Alpha channel
- // add black border
- if(x < 8 || y < 8 || x > (canvasData.width - 8) || y > (canvasData.height - 8))
- {
- canvasData.data[idx + 0] = 0;
- canvasData.data[idx + 1] = 0;
- canvasData.data[idx + 2] = 0;
- }
- }
- }
- context.putImageData(canvasData, 0, 0); // at coords 0,0
- };
- </script>
- </head>
- <body>
- <h2>Hello World!</h2>
- <img id="imageSource" src="hanjiaren.jpg" alt="Canvas Source" />
- <canvas id="myCanvas" >Gray Filter</canvas>
- </body>
- </html>
代码中的文件可以替换任意你想要看到的图片文件
HTML5, 原来如此神奇。程序在google浏览器中测试通过,
最后的忠告,千万不要在本地尝试运行上面的代码,google浏览器的安全检查会自动阻止从浏览器中读写非domain的文件
最好在tomcat或者任意个web container的server上发布以后从google浏览器查看效果即可。