时间:2021-07-01 10:21:17 帮助过:13人阅读
也可以在使用clip()方法前通过使用save()方法对当前画布区域进行保存,并在以后的任意时间通过restore()方法对其进行恢复
接下来使用clip()方法实现一个探照灯效果
- <button id="btn">变换</button><button id="con">暂停</button><canvas id="canvas" width="400" height="290" style="border:1px solid black">当前浏览器不支持canvas,请更换浏览器后再试</canvas><script>btn.onclick = function(){history.go();}
- con.onclick = function(){ if(this.innerHTML == '暂停'){ this.innerHTML = '恢复';
- clearInterval(oTimer);
- }else{ this.innerHTML = '暂停';
- oTimer = setInterval(fnInterval,50);
- }
- }var canvas = document.getElementById('canvas');//存储画布宽高var H=290,W=400;//存储探照灯var ball = {};//存储照片var IMG;//存储照片地址var URL = 'http://www.gxlcms.com/';function initial(){ if(canvas.getContext){ var cxt = canvas.getContext('2d'); var tempR = Math.floor(Math.random()*30+20); var tempX = Math.floor(Math.random()*(W-tempR) + tempR); var tempY = Math.floor(Math.random()*(H-tempR) + tempR)
- ball = {
- x:tempX,
- y:tempY,
- r:tempR,
- stepX:Math.floor(Math.random() * 21 -10),
- stepY:Math.floor(Math.random() * 21 -10)
- };
- IMG = document.createElement('img');
- IMG.src=URL;
- IMG.onload = function(){
- cxt.drawImage(IMG,0,0);
- }
- }
- }function update(){
- ball.x += ball.stepX;
- ball.y += ball.stepY;
- bumpTest(ball);
- }function bumpTest(ele){ //左侧
- if(ele.x <= ele.r){
- ele.x = ele.r;
- ele.stepX = -ele.stepX;
- } //右侧
- if(ele.x >= W - ele.r){
- ele.x = W - ele.r;
- ele.stepX = -ele.stepX;
- } //上侧
- if(ele.y <= ele.r){
- ele.y = ele.r;
- ele.stepY = -ele.stepY;
- } //下侧
- if(ele.y >= H - ele.r){
- ele.y = H - ele.r;
- ele.stepY = -ele.stepY;
- }
- }function render(){ //重置画布高度,达到清空画布的效果 canvas.height = H;
- if(canvas.getContext){ var cxt = canvas.getContext('2d');
- cxt.save(); //将画布背景涂黑 cxt.beginPath();
- cxt.fillStyle = '#000';
- cxt.fillRect(0,0,W,H); //渲染探照灯 cxt.beginPath();
- cxt.arc(ball.x,ball.y,ball.r,0,2*Math.PI);
- cxt.fillStyle = '#000';
- cxt.fill();
- cxt.clip();
- //由于使用了clip(),画布背景图片会出现在clip()区域内 cxt.drawImage(IMG,0,0);
- cxt.restore();
- }
- }
- initial();
- clearInterval(oTimer);function fnInterval(){ //更新运动状态 update(); //渲染 render();
- }var oTimer = setInterval(fnInterval,50);</script>
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