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.NET生成水印更好的方法实例代码

时间:2021-07-01 10:21:17 帮助过:144人阅读

前言

众所周知为了保护知识产权,防止资源被盗用,水印在博客、网店等场景中非常常见。

本文首先演示了基于System.Drawing.Image做正常操作。然后基于Direct2D/WIC/DirectWrite,演示了一种全新、不同的“骚”操作。

方法1-System.Drawing给图片加水印

System.Drawing.Image原生属于GDI的一部分,是Windows Only,但随着NuGet包System.Drawing.Common的发布,现在System.Drawing.Image已经支持linux:

  1. Install-Package System.Drawing.Common -Version 4.5.1

以下代码演示了如何从给图片加水印:

  1. // 加水印
  2. var watermarkedStream = new MemoryStream();
  3. using (var img = Image.FromStream(File.OpenRead(@"D:\_\WatermarkDemo.png")))
  4. {
  5. using (var graphic = Graphics.FromImage(img))
  6. {
  7. var font = new Font("微软雅黑", 30, FontStyle.Bold, GraphicsUnit.Pixel);
  8. var color = Color.FromArgb(128, 255, 255, 255);
  9. var brush = new SolidBrush(color);
  10. var point = new Point(img.Width - 130, img.Height - 50);
  11. graphic.DrawString("水印在此", font, brush, point);
  12. img.Save(watermarkedStream, ImageFormat.Png);
  13. }
  14. }

效果如图(没有黄色剪头):


附:Edi.Wang做了一个NuGet包,可以轻松地配置水印参数:

NuGet:https://github.com/EdiWang/Edi.ImageWatermark

文章:https://edi.wang/post/2018/10/12/add-watermark-to-uploaded-image-aspnet-core

方法2-Direct2D/WIC给图片加水印

Direct2D源于Windows 8/IE 10,安装IE 10之后,Windows 7也能用。Direct2D基于Direct3D,很显然,是Windows Only的。

Direct2D是Windows下一代的2D渲染库,随着Direct2D一起发布的,还有Windows Imaging Component(简称WIC)和DirectWrite。

相关说明和文档链接:

技术 说明 链接
Direct2D 基于硬件加速的2D图形渲染 Go
WIC 高性能图片编码、解码 Go
DirectWrite 基于硬件加速的文字渲染 Go

如果您打开链接看了一眼,就不难看出,这些技术都是基于COM的,但我们使用.NET,不是吗?

好在我们有SharpDX

SharpDX对这些DirectX技术做了封装,在这个Demo中,我们需要安装SharpDX.Direct2D1和SharpDX.Mathematics两个包:

  1. Install-Package SharpDX.Direct2D1 -Version 4.2.0
  2. Install-Package SharpDX.Mathematics -Version 4.2.0

以下代码演示了如何使用SharpDX.Direct2D1给图片加水印:

  1. using D2D = SharpDX.Direct2D1;
  2. using DWrite = SharpDX.DirectWrite;
  3. using SharpDX;
  4. using SharpDX.IO;
  5. using WIC = SharpDX.WIC;
  6. MemoryStream AddWatermark(Stream fileName, string watermarkText)
  7. {
  8. using (var wic = new WIC.ImagingFactory2())
  9. using (var d2d = new D2D.Factory())
  10. using (var image = CreateWicImage(wic, fileName))
  11. using (var wicBitmap = new WIC.Bitmap(wic, image.Size.Width, image.Size.Height, WIC.PixelFormat.Format32bppPBGRA, WIC.BitmapCreateCacheOption.CacheOnDemand))
  12. using (var target = new D2D.WicRenderTarget(d2d, wicBitmap, new D2D.RenderTargetProperties()))
  13. using (var bmpPicture = D2D.Bitmap.FromWicBitmap(target, image))
  14. using (var dwriteFactory = new SharpDX.DirectWrite.Factory())
  15. using (var brush = new D2D.SolidColorBrush(target, new Color(0xff, 0xff, 0xff, 0x7f)))
  16. {
  17. target.BeginDraw();
  18. {
  19. target.DrawBitmap(bmpPicture, new RectangleF(0, 0, target.Size.Width, target.Size.Height), 1.0f, D2D.BitmapInterpolationMode.Linear);
  20. target.DrawRectangle(new RectangleF(0, 0, target.Size.Width, target.Size.Height), brush);
  21. var textFormat = new DWrite.TextFormat(dwriteFactory, "微软雅黑", DWrite.FontWeight.Bold, DWrite.FontStyle.Normal, 30.0f);
  22. target.DrawText(watermarkText, textFormat, new RectangleF(target.Size.Width - 130, target.Size.Height - 50, int.MaxValue, int.MaxValue), brush);
  23. }
  24. target.EndDraw();
  25. var ms = new MemoryStream();
  26. SaveD2DBitmap(wic, wicBitmap, ms);
  27. return ms;
  28. }
  29. }
  30. void SaveD2DBitmap(WIC.ImagingFactory wicFactory, WIC.Bitmap wicBitmap, Stream outputStream)
  31. {
  32. using (var encoder = new WIC.BitmapEncoder(wicFactory, WIC.ContainerFormatGuids.Png))
  33. {
  34. encoder.Initialize(outputStream);
  35. using (var frame = new WIC.BitmapFrameEncode(encoder))
  36. {
  37. frame.Initialize();
  38. frame.SetSize(wicBitmap.Size.Width, wicBitmap.Size.Height);
  39. var pixelFormat = wicBitmap.PixelFormat;
  40. frame.SetPixelFormat(ref pixelFormat);
  41. frame.WriteSource(wicBitmap);
  42. frame.Commit();
  43. encoder.Commit();
  44. }
  45. }
  46. }
  47. WIC.FormatConverter CreateWicImage(WIC.ImagingFactory wicFactory, Stream stream)
  48. {
  49. using (var decoder = new WIC.PngBitmapDecoder(wicFactory))
  50. {
  51. var decodeStream = new WIC.WICStream(wicFactory, stream);
  52. decoder.Initialize(decodeStream, WIC.DecodeOptions.CacheOnLoad);
  53. using (var decodeFrame = decoder.GetFrame(0))
  54. {
  55. var converter = new WIC.FormatConverter(wicFactory);
  56. converter.Initialize(decodeFrame, WIC.PixelFormat.Format32bppPBGRA);
  57. return converter;
  58. }
  59. }
  60. }

调用方式:

  1. File.WriteAllBytes(@"D:\_\Demo2.png", AddWatermark(File.OpenRead(@"D:\_\WatermarkDemo.png"), "水印在此").ToArray());

效果也是一切正常:


有什么区别?

System.Drawing只花了14行,Direct2D却需要整整60行!复杂程度惊人!为什么要舍简单求复杂呢?

因为System.Drawing没有硬件加速,而且生成的图片也没有反走样(Anti-aliasing),这导致使用System.Drawing相比之下较慢,而且生成图片的效果稍差:

很明显可以看出,Direct2D生成的图片更平滑。

总结

以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,谢谢大家对脚本之家的支持。

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