时间:2021-07-01 10:21:17 帮助过:9人阅读
先来讲述下我自己对于整个Socket通信过程的理解,毕竟初学,说错见谅,知道错了会改正~
首先在服务端新建一个serverSocket,对其进行初始化(一般包含AddressFamily:IP地址类型,SocketType:Socket传输数据方式,ProtoType:传输协议);
接着我们要设置server端要绑定的IP:port;然后开始监听,并设置最多同时监听多少个Client.
这时,服务端就在等待状态,直到某一个Client连接到这个ip:port上,这时serverSocket.Accept()工作,获得这个连接。(此时的连接是有地址信息的哦!记得保存)
获得连接之后,server就可以和这个Client进行通信了,当加入第二个Client(我们称其为ClientB)时,Server接收到ClientB的消息,可以将这个消息转发给前一个Client(我们称其为ClientA),当受到ClientA的消息,也可以转发给ClientB。这样就实现了Clients之间的通信了。(重点在保存连接信息!!)
那么现在贴上代码讲解:
Server端代码
- namespace SocketServer
- {
- class Program
- {
- private static byte[] result = new byte[1024];
- static Socket serverSocket;
- private static string client;
- private static Socket clientSocket;
- //我这里存了两个Client,因为自己电脑开了两个Client,不会有多的
- //理论上应该开一个Socket[]来保存信息,最好用一个二元组将client的信息和连接绑定起来
- //这样就可以实现断开连接后下次登陆还是可以识别是这个Client
- private static Socket clientSocketA=null;
- private static Socket clientSocketB=null;
- static void Main(string[] args)
- {
- Program.SetPort(8885);
- }
- private static void SetPort(int port)
- {
- IPAddress ip = IPAddress.Parse("127.0.0.1");//set ip
- serverSocket = new Socket(AddressFamily.InterNetwork,
- SocketType.Stream, ProtocolType.Tcp);//initialize
- serverSocket.Bind(new IPEndPoint(ip, port));//bind
- serverSocket.Listen(10);
- //进入监听状态
- Console.WriteLine("监听{0}成功", serverSocket.LocalEndPoint.ToString());
- //开启一个线程来监听客户端连接
- Thread myThread = new Thread(ListenClientConnect);
- myThread.Start();
- Console.ReadLine();
- }
- /// <summary>
- /// 监听客户端连接
- /// </summary>
- private static void ListenClientConnect()
- {
- while (true)
- {
- //Client连接上后 得到这个连接
- clientSocket = serverSocket.Accept();
- //这里我因为只有两个Client,所以就简单写了
- if (clientSocketA == null)
- {
- clientSocketA = clientSocket;
- }
- else if (clientSocketB == null)
- {
- clientSocketB = clientSocket;
- }
- else
- {
- //当其中一个断开了,又重新连接时,需要再次保存连接
- if (clientSocketB.IsBound)
- {
- clientSocketA = clientSocketB;
- clientSocketB = clientSocket;
- }
- else
- {
- clientSocketB = clientSocketA;
- clientSocketA = clientSocket;
- }
- }
- clientSocket.Send(Encoding.ASCII.GetBytes("say hello"));
- //开个线程接收Client信息
- Thread receivedThread = new Thread(ReceiveMessage);
- receivedThread.Start(clientSocket);
- }
- }
- private static void ReceiveMessage(object clientSocket)
- {
- Socket myClientSocket = (Socket) clientSocket;
- while (true)
- {
- try
- {
- int revceiveNumber = myClientSocket.Receive(result);
- //Console.WriteLine("接受客户端{0}消息{1}", myClientSocket.RemoteEndPoint.ToString()
- // , Encoding.ASCII.GetString(result, 0, revceiveNumber));
- Console.WriteLine(Encoding.ASCII.GetString(result, 0, revceiveNumber));
- if (myClientSocket == clientSocketA)
- {
- Console.WriteLine("receive from A");
- if (clientSocketB!=null&&clientSocketB.IsBound)
- {
- Console.WriteLine("a IS BOUND");
- clientSocketB.Send(result, 0, revceiveNumber, SocketFlags.None);
- }
- else
- {
- myClientSocket.Send(Encoding.ASCII.GetBytes("the people is not online! Send Failed!"));
- Console.WriteLine("对方不在线上,发送失败!");
- }
- }
- else
- {
- Console.WriteLine("receive from B");
- if (clientSocketA != null && clientSocketA.IsBound)
- {
- Console.WriteLine("a IS BOUND");
- clientSocketA.Send(result, 0, revceiveNumber, SocketFlags.None);
- }
- else
- {
- myClientSocket.Send(Encoding.ASCII.GetBytes("the people is not online! Send Failed!"));
- Console.WriteLine("对方不在线上,发送失败!");
- }
- }
- }
- catch(Exception ex)
- {
- Console.WriteLine(ex.Message);
- myClientSocket.Shutdown(SocketShutdown.Both);
- myClientSocket.Close();
- break;
- }
- }
- }
- }
- }
Client端代码(因为都差不多 就只贴一个了)
- namespace SocketClient
- {
- class Program
- {
- private static byte[] result = new byte[1024];
- private static Socket clientSocket;
- private static void ListenServer()
- {
- while (true)
- {
- result = new byte[1024];
- int receiveLength = clientSocket.Receive(result);
- Console.WriteLine("{0}", Encoding.ASCII.GetString(result, 0, receiveLength));
- }
- }
- static void Main(string[] args)
- {
- IPAddress ip = IPAddress.Parse("127.0.0.1");
- clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- try
- {
- clientSocket.Connect(ip, 8885);
- Console.WriteLine("连接成功!");
- }
- catch (Exception e)
- {
- Console.WriteLine("连接失败!");
- return;
- }
- Thread threadRead = new Thread(ListenServer);
- threadRead.Start();
- while(true)
- {
- try
- {
- Thread.Sleep(1000);
- string sendMessage = Console.ReadLine();
- clientSocket.Send(Encoding.ASCII.GetBytes("Sylvia:"+sendMessage));
- }
- catch (Exception ex)
- {
- clientSocket.Shutdown(SocketShutdown.Both);
- clientSocket.Close();
- break;
- }
- }
- Console.WriteLine("发送完毕 按回车退出");
- Console.ReadKey();
- }
- }
- }
写的时候要特别注意一下Send信息的时候,注意byte[]的传输大小,很容易变成byte[]数组的大小而不是内容的大小。
这个大家就自己尝试吧。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。