时间:2021-07-01 10:21:17 帮助过:5人阅读
实例如下所示:
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8" />
- <title></title>
- </head>
- <body>
- <div>
- <div>
- <!--<input type="button" id="open" value="open"></input>
- <input type="button" id= "save" value = "save"></input> <input type="button" id= "color" value="color"></input> -->
- <input type="button" value="size"></input>
- <input type="text" id="size" onchange="sizeChange()"></input>
- <input type="button" id="clear" value="clear"></input>
- <input type="button" id="eraser" value="eraser" onclick="doEraser()"></input>
- <select id = "shape" onchange="shapeChange()">
- <option value = "99">shape</option>
- <option value = "1">rectangle</option>
- <option value = "0">circle</option>
- <option value = "2">line</option>
- </select>
- <input id="color" type="color"/>
- </div>
- <canvas id="myCanvas" style=" border:1px solid;" width="800" height="500"></canvas>
- </div>
- </body>
- <script language="JavaScript">
- var shap = 99; //0 is circle; 1 is rectangle
- var orignalX, orignalY;//the coordinate of mouse down
- var lastX, lastY;//the coordinate of last mouse position
- var isMouseDown = false; // flag of mouse pressing down
- var myCanvas = document.getElementById("myCanvas");
- var context = myCanvas.getContext('2d');
- var width = myCanvas.width, height = myCanvas.height;
- var data;//storing last canvas' content
- context.strokeStyle = "black";
- context.strokeWidth=1;
- context.lineWidth = 1;
- document.getElementById('color').onchange = function(){
- context.strokeStyle = this.value
- };
- function doEraser(){
- context.strokeStyle = "white";
- shap = 2;
- }
- function sizeChange(){
- context.lineWidth = parseInt(document.getElementById('size').value);
- }
- function shapeChange(){
- context.strokeStyle = "black";
- var myselect = document.getElementById("shape");
- var index=myselect.selectedIndex ;
- var myvalue = myselect.options[index].value;
- var mytext=myselect.options[index].text;
- shap = parseInt(myvalue);
- }
- function myCanvasMouseDown(event) {
- //event.preventDefault();
- if(event.button == 0) {
- orignalX = event.offsetX;
- orignalY = event.offsetY;
- context.moveTo(orignalX,orignalY);
- data = context.getImageData(0, 0, width, height);
- isMouseDown = true;
- }
- }
- function myCanvasMouseMove(event) {
- if (isMouseDown){
- //event.preventDefault();
- switch(shap){
- case 0:
- context.clearRect(0,0,width,height);
- context.putImageData(data,0,0);
- lastX = event.offsetX;
- lastY = event.offsetY;
- context.beginPath();
- context.arc(orignalX+(lastX-orignalX)/2,orignalY+(lastY-orignalY)/2,Math.abs(lastX-orignalX)/2,0,Math.PI * 2,true);
- context.stroke();
- context.closePath();
- break;
- case 1:
- context.clearRect(0,0,width,height);
- context.putImageData(data,0,0);
- lastX = event.offsetX;
- lastY = event.offsetY;
- context.strokeRect(orignalX, orignalY, lastX-orignalX, lastY-orignalY);
- break;
- case 2:
- lastX = event.offsetX;
- lastY = event.offsetY;
- context.lineTo(lastX, lastY); //根据鼠标路径绘画
- context.stroke(); //立即渲染
- break;
- }
- }
- }
- function myCanvasMouseUp(event) {
- if (isMouseDown){
- //event.preventDefault();
- context.clearRect(0,0,width,height);
- context.putImageData(data,0,0);
- lastX = event.offsetX;
- lastY = event.offsetY;
- switch(shap){
- case 0:
- context.beginPath();
- context.arc(orignalX+(lastX-orignalX)/2,orignalY+(lastY-orignalY)/2,Math.abs(lastX-orignalX)/2,0,Math.PI * 2,true);
- context.stroke();
- context.closePath();
- break;
- case 1:
- context.beginPath();
- context.strokeRect(orignalX, orignalY, lastX-orignalX, lastY-orignalY);
- context.closePath();
- break;
- case 2:
- context.lineTo(lastX, lastY); //根据鼠标路径绘画
- context.stroke(); //立即渲染
- break;
- }
- isMouseDown = false;
- lastX = null;
- lastY = null;
- orignalX = null;
- orignalY = null;
- data = context.getImageData(0, 0, width, height);
- context.beginPath();
- context.clearRect(0,0,width,height);
- context.putImageData(data,0,0);
- context.closePath();
- }
- }
- myCanvas.addEventListener("mousedown", myCanvasMouseDown, false);
- myCanvas.addEventListener("mousemove", myCanvasMouseMove, false);
- myCanvas.addEventListener("mouseup", myCanvasMouseUp, false);
- </script>
- </html>
以上这篇javaScript canvas实现(画笔大小 颜色 橡皮的实例)就是小编分享给大家的全部内容了,希望能给大家一个参考,也希望大家多多支持脚本之家。