时间:2021-07-01 10:21:17 帮助过:9人阅读
客户需要的功能就是能在一张Gis图上实现小车根据路径进行移动,为什么一定要Gis呢(这是客户指定需求,无语一该)。并且客户还说底图要很容易更换,但他想要用Gis表现的却是室内的地理信息,我也没办法用baidu, 高德等现成的Gis接口。
针对上述需求,我没有去了解过多的web gis框架。因为客户对Gis的概念就是能放大,缩小,可以做路径规划等。所以我就选择ol,利用他的静态图片(选择这个是为满足客户灵活更新底图的需求)做Gis底图的功能来解决此问题。
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由于是技术验证代码, 有些杂乱,现只给出关键性代码。如有业务需要欢迎共同讨论。
此步骤还是相对简单的,主要用到Ol的Draw对象,代码哪下:
draw(type){ this.stopdraw(); this._draw = new Draw({ source: this.layer.getSource(), type: type == 'Icon' ? 'Point' : type }); this._draw.on('drawend', (event)=>{ if(type == 'LineString'){ this.traceLine = event.feature; } if(type != 'Icon') return; let f = event.feature; f.setStyle(new Style({ image: new Icon({ src: '/content/battery.gif' }), text: new Text({ text: 'new item', fill: new Fill({ color: "red" }) }) })); f.type = 'battery'; }); this.map.addInteraction(this._draw); this._snap = new Snap({source: this.layer.getSource()}); this.map.addInteraction(this._snap); }
关键代码在于drawend事件的监听,如果是LineString情况,就将此feature放在一个共公变量,方便路径运行时使用。
此部分就是获取到3.1步骤的路径路径,然后进行解析,因为3.1上的linestring是多个线段的集合,但运动其本质就是改变图标的坐标,使其快速且连续的变化就形成了移动效果。所以这里有一个方法进行路径细分,代码如下:
cutTrace(){ let traceCroods = this.traceLine.getGeometry().getCoordinates(); let len = traceCroods.length; let destCroods = []; for(let i = 0; i < len - 1; ++i){ let bPoint = traceCroods[i]; let ePoint = traceCroods[i+1]; let bevelling = Math.sqrt(Math.pow(ePoint[0] - bPoint[0], 2) + Math.pow(ePoint[1] - bPoint[1], 2) ); let cosA = (ePoint[0] - bPoint[0]) / bevelling; let sinA = (ePoint[1] - bPoint[1]) / bevelling; let curStep = 0; let step = 5; destCroods.push(new Point([bPoint[0], bPoint[1]])); do{ curStep++; let nextPoint; if(curStep * step >= bevelling){ nextPoint = new Point([ePoint[0], ePoint[1]]); }else{ nextPoint = new Point([ cosA * curStep * step + bPoint[0] , sinA * curStep * step + bPoint[1] ]); } destCroods.push(nextPoint); }while(curStep * step < bevelling); } return destCroods; }
其中用到了一些数学上的三角函数和计算方法。此方法最终选一个根据步长计算后的坐标集合。
代码如下:
tracerun(){ if(!this.traceLine) return; this.traceCroods = this.cutTrace(); this.now = new Date().getTime(); this.map.on('postcompose', this.moveFeature.bind(this)); this.map.render(); } moveFeature(event){ let vCxt = event.vectorContext; let fState = event.frameState; let elapsedTime = fState.time - this.now; let index = Math.round(300 * elapsedTime / 1000); let len = this.traceCroods.length; if(index >= len){ //stop this.map.un('postcompose', this.moveFeature); return; } let dx, dy, rotation; if(this.traceCroods[index] && this.traceCroods[index + 1]){ let isRigth = false; let bCrood = this.traceCroods[index].getCoordinates(); let eCrood = this.traceCroods[index + 1].getCoordinates(); if(bCrood[0] < eCrood[0]){ //左->右 isRigth = true } dx = bCrood[0] - eCrood[0]; dy = bCrood[1] - eCrood[1]; rotation = Math.atan2(dy,dx); if(rotation > (Math.PI / 2)){ //修正 rotation = Math.PI - rotation; }else if(rotation < -1 * (Math.PI / 2)){ rotation = -1 * Math.PI - rotation; }else{ rotation = -rotation; } console.log(dx + ' ' + dy + ' ' + rotation); let curPoint = this.traceCroods[index]; var anchor = new Feature(curPoint); let style = new Style({ image: new Icon({ img: isRigth ? this.carRight : this.carImg, imgSize: [32,32], rotateWithView: false, rotation: rotation }), text: new Text({ text: 'Car', fill: new Fill({ color: 'red' }), offsetY: -20 }) }); vCxt.drawFeature(anchor, style); //this.map.getView().setCenter(bCrood); } this.map.render(); }
此移动代码的是用ol的postcompose事件进行实现的,因为render方法执行完成后会触发postcompose事件,所以就代替了定时器的的实现方案。其中rotation根据两点坐标计算出移动图标的斜度、以及移动的方向等,更为影响的展示。
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